

In predator situations, players can initiate Freeflow similarly and use some similar attacks such as normal strikes and counters (which are much more powerful for taking down enemies quickly), Beat Downs, etc., but cannot use Critical Strikes or Special Combo Moves.Ĭompared to the later entries in the series, the original game's combat is quite simplistic. Most of the aforementioned features of Freeflow Combat are only available in combat situations. After such a move is used, the yellow "special move" meter expires until eight or five more multipliers are added. Once the counter turned yellow (at the initial eighth, or after upgrading, fifth multiplier), the player could perform a special move, which served different functions: one could instantly take any normal enemy out, others would temporarily Stun nearby opponents, and one can destroy their weapons. Even though the on-screen instructions say timing is required for a Critical Strike, it is merely to train players not to frantically strike but to take it slow, because you can still do a Critical Strike even if you've evaded so many times after the last strike. While the combo counter only increases by 1 multiplier per strike, each game allows upgrading to Critical Strikes, which increases the combo by two, provided that the player isn't mashing the strike buttons continuously. However, failing to Counter, hitting air or a shielded enemy or not doing anything for longer than about 1 second instantly ends the combo. As long as the combo is kept, the character can attack further distances, more enemies and gains more speed.

A starting, non-Freeflow Blade Dodge Takedown adds only two multipliers to initiate Freeflow rather than three like a Freeflow one. Some heavy attacks also adds 2 multipliers if used to initiate Freeflow, unlike normally when they only adds 1 multiplier during Freeflow, such as the Batclaw Slam or the Aerial Attack or in the story mode or Predator Mode, also Glide Kick, Glide Boost, and Pounce. This is why there are some ways for you to immediately initiate Freeflow by simultaneously adding two multipliers, typically running to get momentum then striking or slide tripping, rather than just striking or countering twice. After starting a fight and reaching a two-multiplier combo (as shown in the upper left corner), the character enters Freeflow Combat at the third multiplier (added by either a strike or a Batarang and signaled by slow motion and sound effects).
